Runescape Quest GuideKing's Ransom |
| Start: Start by talking to Gossip. You can find him just south of Sinclair mansion walking near the gate. |
| Required: |
| Items: Bronze medium helm, Iron chainbody, a piece of Granite (any size), Full black (black platebody, black platelegs/plateskirt, black full helm). These items are needed at the last part of the quest. |
Quests: Black Knights' Fortress, Holy Grail, Merlin’s Crystal, Murder Mystery and One Small Favour |
| Skills: 45 magic, 56 defense. Make sure you don't got ancient magicks! |
Recommend Items: Ardougne/Camelot teleports |
Start by talking to Gossip. You can find him just south of Sinclair mansion walking near the gate. He will tell you that the Sinclair Family has vanished. The villain from one of your previous quest (Murder mystery) is suspected.
Note: The villain from Murder Mystery is different for several players. But to make things more easy I will assume the villain is Anna.

Gossip will also tell you that Arthur and the members of the round table has disappeared to! Tell to Gossip that you will help to investigate.
Go a bit north and talk to the guard. He will tell you that the house is locked.
Go to the east side of the house and look for a window near the dog pen. Right click it and break it.

You will need 3 pieces of evidence to bring back to the guard.
1. The first one is at the bottom floor. Go to the north east corner of the dining room and pick up the piece of scrap paper near the fire place.
2. The second one is at the top floor. Go to the room with the dragon head. Search the bookcase.
3. At the same room take the address form lying on the table.
When you have all the evidence smash the window again to get out.


Now go back to the guard outside and give him the 3 pieces of evidence. He will tell you he is “busy” for a month. So its up to you to find out more about the Sinclair history and solve this mystery.
Go back to Gossip near the gate and ask him about the Sinclair's history. Go though all the options and you will find out that Anna is hold in prison in Seers village court and that she needs a lawyer.
Follow the path South to Seers village and go the Court house.

Talk to Anna (she is behind bars). She will tell you she is innocent. She will offer to show you the way into Camelot if you agree to be her defense attorney. Agree and she will give you a piece of thread to show to the servants.
Go back to Sinclair Mansion and ask questions to the servants and find out find out things that may help Anna. When you went though all the options go back to the Court house.
Note: This part is optional! You can just go to court without doing this part if you are using this guide.
Go to court by going down the stairs. After a short cut/scene the judge will ask you to call witnesses.
Follow these steps carefully.
1. Call the dog handler, ask him about the poison and ask him about the thread.
2. Call the Butler and ask him about dagger.
3. Call the maid and ask her about the night of the murder.
The Judge will call a halt and the Jury will find Anna Not guilty. Click on the gate behind you to exit.
Now talk to Anna again and she will tell you the secret entrance to Camelot.
Go around the east side wall of Camelot and look for a statue. Search it.

After a short cut-scene you will discover that Anna, David and Morgan La Faye have planned all of this from the beginning! You will find yourself locked up in prison with all the members of the round table, including Merlin.
Note: You can leave any time with home teleport.
Talk to Merlin and go though all the options. Now ask all the knight to find a way to get out. Also ask them for any items they got. You will get some useless items but also 1 air rune and 1 law rune which you will need.
Look at the north side wall of the prison. Search for a vent. Right click it and press 'reach'.
Merlin will escape from prison with a human pyramid.
With the runes you got from the knight use Telekinetic Grab on the hair of the sleepy guard. You will get a hair clip.
Now use the hair clip on the metal door. A puzzle screen will open.
Some people will recognize this puzzle with the game “Mastermind”. You will need to match each tumbler up with its correct height to escape.
There is a easy way to do this.
1. Leave all the tumblers on 0 and press “try lock”
2. Some of the tumblers may change to green. Leave these and move to the next.
3. Set all the tumblers (except the green ones) to 1. And look which ones turns green.
4. Set all the tumblers (except the green ones) to 2. And look which ones turns green
5. Set all the tumblers (except the green ones) to 3. And look which ones turns green
6. Set all the tumblers (except the green ones) to 4. And look which ones turns green
At any of these steps all the tumblers may all turn green. When this happens you have opened the lock.
You will find yourself outside Keep La Faye. Get inside and go up all the stairs. Search the table with the boxes on it. You can click “show riddle” but that's optional. Choose the purple Box to get the grail.

You now need to visit Wizard Cromperty. Go to his house northeast of Ardougne market. Talk to him and he will provide you with an animate rock scroll. Together with the holy grail this will free King Arthur.

Now take the following items with you.
Holy Grail, Bronze medium helm, iron chainbody, Full black (body, legs, helmet), animate rock scroll, piece of granite. Also take a teleport to Camelot if you can.
Go to the Black Knights' Fortress and put on your bronze medium helm and iron chainbody. Now get inside.
Now put on your black armor and push the wall in front of you. Go down the ladder and you will see a statue. Click it to release King Arthur from the spell.
King Arthur will appear and you will give him your disguise (iron chain and bronze medium helmet).
Now go back to Camelot and talk to King Arthur.
Quest complete!
| Reward: 5000 Magic Experience, 33,000 Defence Experience, 5000 Experience Lamp (for a skill above lvl 50), access to Knight Waves Training Ground mini quest | Quest points: 1 |
| Credits: |
| Writer: Darkmontanax |
Pictures: Darkmontanax |
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